π Immersive Ranch System for RedM (Standalone)
A Fully Custom, Roleplay-Driven Ranch Experience
This Advanced Ranch System was developed from scratch to deliver a deep, immersive, and realistic ranching experience for RedM servers using Standalone.
Designed for serious roleplay, economy balance, and long-term progression, this script turns ranch ownership into a complete gameplay loop rather than a simple passive system.
πΎ Core Features
π‘ Ranch Creation & Ownership
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Admin-controlled ranch creation and removal
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Ranch purchase and ownership system
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Ranch-specific data persistence (database-driven)
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Secure permission system to prevent abuse
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Fully configurable ranch locations and prices
π Animal Management System
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Buy, sell, slaughter, feed, and medicate animals
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Configurable animal limits per ranch
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Individual animal tracking stored in database
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Animals can follow players, stop following, and be interacted with in real-time
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Cooldowns to prevent exploits and spam actions
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Animals visually spawn and interact naturally in the world
πΏ Pasture & Grazing System
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Fully configurable pasture positions
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Distance validation between pasture points
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Cooldown-based grazing to avoid farming abuse
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Animals are assigned pasture routes dynamically
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Supports bulk configuration for all animals of a specific type
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Enhances immersion by simulating real ranch routines
π©Ί Animal Health & Medication System
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Dedicated medication workflow
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Item-based medication requirements
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Timed interaction system with fail/success conditions
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Health recovery system after medication
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Emergency spawn fallback to prevent animal loss
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Visual and notification feedback for every step
π Animal Sale System (Immersive)
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Animals must be physically taken to sale locations
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Real-time animal spawning for sales
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Sale timeout system to prevent stuck states
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Supports selling multiple animals in sequence
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Dynamic rewards based on animal type
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Clear player guidance through notifications and map markers
πͺ Slaughter System
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Cooldown-controlled slaughter actions
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Prevents spam and economy exploits
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Integrated with ranch quality system
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Supports future expansions (meat production, crafting, etc.)
π¨βπΎ Employee & Task System
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Hire and fire ranch employees
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Task-based gameplay loop
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Task completion improves ranch quality
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Quality directly affects ranch performance
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Manual and forced task resets for admins
β Ranch Quality System
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Multiple quality levels:
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Bad
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Regular
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Good
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Excellent
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Quality evolves based on player actions and task completion
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Direct influence on productivity and immersion
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Automatic and admin-forced processing options
π° Economy & Taxes
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Ranch bank system (deposit & withdraw)
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Automatic tax calculation
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Pending tax notifications
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Manual and forced tax processing
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Fully configurable tax values
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Designed to integrate naturally with server economy
π Multi-Language Support
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Built-in translation system
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Currently supports:
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Portuguese
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English
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French
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Spanish
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Easy to add new languages
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All notifications centralized and configurable
π Admin Tools, Support & Debug System
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Admin-only commands for:
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Ranch creation and removal
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Ranch assignment to players
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Force processing (taxes, quality, tasks)
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Configurable debug system:
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Client-side logs
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Server-side logs
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JavaScript logs (NUI-ready)
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Official support included:
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Assistance from the development team for bug fixes
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Help with installation and configuration
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Support to clarify questions and system usage
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Fast and direct communication for troubleshooting
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This ensures your server runs the system smoothly and securely, with professional backing whenever needed.
βοΈ Performance & Technical Details
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Framework: Standalone
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Database: oxmysql
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Fully server-side validated actions
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Cooldown system to prevent abuse
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Optimized spawning and cleanup
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Safe fallback systems to avoid broken states
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Modular and expandable structure
See in more detail:
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