π Immersive Ranch System for RedM (Standalone)
A Fully Custom, Roleplay-Driven Ranch Experience
This Advanced Ranch System was developed from scratch to deliver a deep, immersive, and realistic ranching experience for RedM servers using Standalone.
Designed for serious roleplay, economy balance, and long-term progression, this script turns ranch ownership into a complete gameplay loop rather than a simple passive system.
πΎ Core Features
π‘ Ranch Creation & Ownership
- Admin-controlled ranch creation and removal
- Ranch purchase and ownership system
- Ranch-specific data persistence (database-driven)
- Secure permission system to prevent abuse
- Fully configurable ranch locations and prices
π Animal Management System
- Buy, sell, slaughter, feed, and medicate animals
- Configurable animal limits per ranch
- Individual animal tracking stored in database
- Animals can follow players, stop following, and be interacted with in real-time
- Cooldowns to prevent exploits and spam actions
- Animals visually spawn and interact naturally in the world
πΏ Pasture & Grazing System
- Fully configurable pasture positions
- Distance validation between pasture points
- Cooldown-based grazing to avoid farming abuse
- Animals are assigned pasture routes dynamically
- Supports bulk configuration for all animals of a specific type
- Enhances immersion by simulating real ranch routines
π©Ί Animal Health & Medication System
- Dedicated medication workflow
- Item-based medication requirements
- Timed interaction system with fail/success conditions
- Health recovery system after medication
- Emergency spawn fallback to prevent animal loss
- Visual and notification feedback for every step
π Animal Sale System (Immersive)
- Animals must be physically taken to sale locations
- Real-time animal spawning for sales
- Sale timeout system to prevent stuck states
- Supports selling multiple animals in sequence
- Dynamic rewards based on animal type
- Clear player guidance through notifications and map markers
πͺ Slaughter System
- Cooldown-controlled slaughter actions
- Prevents spam and economy exploits
- Integrated with ranch quality system
- Supports future expansions (meat production, crafting, etc.)
π¨βπΎ Employee & Task System
- Hire and fire ranch employees
- Task-based gameplay loop
- Task completion improves ranch quality
- Quality directly affects ranch performance
- Manual and forced task resets for admins
β Ranch Quality System
- Multiple quality levels:
- Bad
- Regular
- Good
- Excellent
- Quality evolves based on player actions and task completion
- Direct influence on productivity and immersion
- Automatic and admin-forced processing options
π° Economy & Taxes
- Ranch bank system (deposit & withdraw)
- Automatic tax calculation
- Pending tax notifications
- Manual and forced tax processing
- Fully configurable tax values
- Designed to integrate naturally with server economy
π Multi-Language Support
- Built-in translation system
- Currently supports:
- Portuguese
- English
- French
- Spanish
- Easy to add new languages
- All notifications centralized and configurable
π Admin Tools, Support & Debug System
- Admin-only commands for:
- Ranch creation and removal
- Ranch assignment to players
- Force processing (taxes, quality, tasks)
- Configurable debug system:
- Client-side logs
- Server-side logs
- JavaScript logs (NUI-ready)
-
Official support included:
- Assistance from the development team for bug fixes
- Help with installation and configuration
- Support to clarify questions and system usage
- Fast and direct communication for troubleshooting
This ensures your server runs the system smoothly and securely, with professional backing whenever needed.
βοΈ Performance & Technical Details
- Framework: Standalone
- Database: oxmysql
- Fully server-side validated actions
- Cooldown system to prevent abuse
- Optimized spawning and cleanup
- Safe fallback systems to avoid broken states
- Modular and expandable structure
See in more detail:
\