Prisma Ranch - Open Source

Prisma Ranch - Open Source

$150.00

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🐎 Immersive Ranch System for RedM (Standalone)

A Fully Custom, Roleplay-Driven Ranch Experience

This Advanced Ranch System was developed from scratch to deliver a deep, immersive, and realistic ranching experience for RedM servers using Standalone.
Designed for serious roleplay, economy balance, and long-term progression, this script turns ranch ownership into a complete gameplay loop rather than a simple passive system.


🌾 Core Features

🏑 Ranch Creation & Ownership

  • Admin-controlled ranch creation and removal
  • Ranch purchase and ownership system
  • Ranch-specific data persistence (database-driven)
  • Secure permission system to prevent abuse
  • Fully configurable ranch locations and prices

πŸ„ Animal Management System

  • Buy, sell, slaughter, feed, and medicate animals
  • Configurable animal limits per ranch
  • Individual animal tracking stored in database
  • Animals can follow players, stop following, and be interacted with in real-time
  • Cooldowns to prevent exploits and spam actions
  • Animals visually spawn and interact naturally in the world

🌿 Pasture & Grazing System

  • Fully configurable pasture positions
  • Distance validation between pasture points
  • Cooldown-based grazing to avoid farming abuse
  • Animals are assigned pasture routes dynamically
  • Supports bulk configuration for all animals of a specific type
  • Enhances immersion by simulating real ranch routines

🩺 Animal Health & Medication System

  • Dedicated medication workflow
  • Item-based medication requirements
  • Timed interaction system with fail/success conditions
  • Health recovery system after medication
  • Emergency spawn fallback to prevent animal loss
  • Visual and notification feedback for every step

πŸ›’ Animal Sale System (Immersive)

  • Animals must be physically taken to sale locations
  • Real-time animal spawning for sales
  • Sale timeout system to prevent stuck states
  • Supports selling multiple animals in sequence
  • Dynamic rewards based on animal type
  • Clear player guidance through notifications and map markers

πŸ”ͺ Slaughter System

  • Cooldown-controlled slaughter actions
  • Prevents spam and economy exploits
  • Integrated with ranch quality system
  • Supports future expansions (meat production, crafting, etc.)

πŸ‘¨β€πŸŒΎ Employee & Task System

  • Hire and fire ranch employees
  • Task-based gameplay loop
  • Task completion improves ranch quality
  • Quality directly affects ranch performance
  • Manual and forced task resets for admins

⭐ Ranch Quality System

  • Multiple quality levels:
    • Bad
    • Regular
    • Good
    • Excellent
  • Quality evolves based on player actions and task completion
  • Direct influence on productivity and immersion
  • Automatic and admin-forced processing options

πŸ’° Economy & Taxes

  • Ranch bank system (deposit & withdraw)
  • Automatic tax calculation
  • Pending tax notifications
  • Manual and forced tax processing
  • Fully configurable tax values
  • Designed to integrate naturally with server economy

🌍 Multi-Language Support

  • Built-in translation system
  • Currently supports:
    • Portuguese
    • English
    • French
    • Spanish
  • Easy to add new languages
  • All notifications centralized and configurable

πŸ›  Admin Tools, Support & Debug System

  • Admin-only commands for:
    • Ranch creation and removal
    • Ranch assignment to players
    • Force processing (taxes, quality, tasks)
  • Configurable debug system:
    • Client-side logs
    • Server-side logs
    • JavaScript logs (NUI-ready)
  • Official support included:
    • Assistance from the development team for bug fixes
    • Help with installation and configuration
    • Support to clarify questions and system usage
    • Fast and direct communication for troubleshooting

This ensures your server runs the system smoothly and securely, with professional backing whenever needed.


βš™οΈ Performance & Technical Details

  • Framework: Standalone
  • Database: oxmysql
  • Fully server-side validated actions
  • Cooldown system to prevent abuse
  • Optimized spawning and cleanup
  • Safe fallback systems to avoid broken states
  • Modular and expandable structure

See in more detail:

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